Polygonal Terrain Generation
This project is based on: http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/ Couple days ago, I came across this interesting article called “Polygonal Map Generation for Games”. At first glance, I wasn’t entirely interested, as I mostly generate my terrain using perlin noise. This is a much easier implementation - Unity’s Math library officially supports perlin noise, making it easier for Unity users to implement perlin noise based terrains. However, the maps generated by perlin noise aren’t entirely good for creating island maps.